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Copyright
© 1999 by Bonnie Skaalid
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Research
into static and dynamic illustrations in text and computer
based instruction may give some guidelines as to how
graphics are used and when they are useful or distracting in
web design [1,
4].
Functions
of Graphics in Instruction
Levie
and Lentz [4]
identified four functions for graphics:
attentional
- pictures or graphics attract attention to the material
or direct attention within the material - hopefully using
graphics in this way will heighten the likelihood that a
user will remember the material.
- affective
- pictures enhance enjoyment or affect emotions and
attitudes (Kitty's
PageWorks
is a great example of this category)
- cognitive
- the cognitive use of graphics involves using pictures
to increase comprehension (for example, providing
elaboration for a text explanation), to improve
recollection and retention, or to provide information
that is not otherwise available (Here's a section from
the cellsalive.com website - Enhancing
the Microscope Image
which really uses graphics effectively to elaborate on
text points)
- compensatory
- the compensatory use of pictures involves helping poor
readers by adding pictorial clues to decode text
(Pie,
Patience and Robert's Great Ideas
is a story which uses graphics to illustrate the main
events of the story)
Proper
Use of Graphics
Anglin,
Towers, and Levie [1]
looked at the research on the use of graphics and pictures
in text instruction and reached the following
conclusions:
static
visual illustrations can facilitate the acquisition of
knowledge when they are presented with text materials.
However, the facilitative effects of illustrations are
not present across all learning situations....
- illustrated
visuals used in the context of learning to read are
not very helpful
- illustrated
visuals that contain text-redundant information can
facilitate learning
- illustrated
visuals that are not text-redundant neither help nor
hinder learning
- illustration
variables (cueing) such as size, page position, style,
color, and degree of realism may direct attention but
may not act as a significant aid in
learning
- there
is a curvilinear relationship between the degree of
realism in illustrations and the subsequent learning
that takes place (p. 766)
Misanchuk,
Schwier & Boling [6]
suggest that there are various issues which need to be
addressed in considering how to use graphics or whether to
use graphics at all. These issues include:
- Germaneness
- Germaneness means that a picture is not only relevant
to the discussion, but essential. It cannot be removed
without harming comprehension.
- Realism
- although it would seem evident that high quality,
realistic pictures would be most effective, research has
not verified this understanding. In many instances, "the
detail of a photograph may also overwhelm the learner
with irrelevant information so that instructionally
salient features are difficult to discern" [Lowe,
(1995) p. 294, as cited in 6].
In many instances, simplified drawings will prove better
instructional aids since they focus attention on the
salient points under construction. [3]
- Complexity/Simplicity
- "The general rule of thumb is to use graphics that are
as simple as possible. Complexity should be added only
where absolutely required." [6]
- Size
- Reeves and Nass [7]
discovered that larger pictures caused more arousal, were
better remembered and were better liked than smaller
ones. Since larger pictures are more memorable, it would
seem important to include the largest pictures you could
possibly use on your page. As Misanchuk et al. (in press)
point out, however, the larger the picture, the longer
the download time and the more likelihood that your user
will become frustrated and leave your site. It is
necessary to balance the need to have a graphic which is
large enough to be comprehensible with the need to have
the page download quickly before users move on. It is
also important that you design graphics which are not too
large for the user's screen. Lynch and Horton
[5]
have included recommendations for maximum width which
would be viewable across platforms.
- Cultural
factors - Since it is possible that users from other
cultures will be viewing our sites, it is important that
care is taken to ensure that the use of certain colors or
graphics does not offend users from other cultures.
Horton [2]
gives recommendations about using graphics in culturally
sensitive ways.
They
conclude:
Visuals
that complement the text information being presented
increase the likelihood for retention of that
information, but visuals which are not related to the
text have no effect on retention. When bandwidth is a
problem, gratuitous visuals would seem to be unnecessary
in page design. [6]
[1] Anglin, G.,
Towers, R., & Levie, H. (1996). Visual message design
and learning: The role of static and dynamic illustrations.
In D.H. Jonassen (Ed.), Handbook of Research for
Educational Communications and Technology . New York:
Simon and Schuster Macmillan.
[2] Horton,
W. (1993). The almost universal language: Graphics for
international documents. Technical Communication,
40(4), 682-693.
[3] Houseman,
J. (1997). If you build it will they come: or, do you
have to give a mark for it? Paper presented at the
Association for Media and Technology in Education in Canada
, Saskatoon, SK., June, 1997.
[4] Levie,
W.H. & Lentz, R. (1982). Effects of text illustrations:
A review of research. Educational Communications and
Technology Journal, 30 (4), 195-232.
[5] Lynch, P.
& Horton, S. (1997). Web style manual, 2nd ed.
Yale Center for Advanced Instructional Media.
[Online]. Available: http://info.med.yale.edu/caim/manual/contents.html
[6]
Misanchuk, E., Schwier, R. & Boling, E. (in press).
Visual design for instructional multimedia.
[7] Reeves,
B. & Nass, C. (1996). The media equation: How
people treat computers, television, and new media like real
people and places. New York, NY: Cambridge University
Press.
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