|
Copyright
© 1999 by Bonnie Skaalid
|
|

Materials
should be designed in shades of gray, black and white first,
with color added later in a fashion which adds to
instructional effectiveness. Here are the reasons why this
is good advice:
- many
people suffer from some type of color deficiency ranging
from weakness in certain colors, mainly red and green, to
full loss of color (it is estimated that 8% of the
population experience some type of color deficiency ).
[4]
- aging
also affects the perception of colors
- users
may be accessing your design via monochrome monitors - if
important distinctions are shown by varying colors, this
information will not be available to these users.
Many
researchers have cautioned about the use of color in
instructional materials:
- "...excessive
or inappropriate use of color can inhibit performance and
confuse the user" [5,
p. 265].
- "Unless
used carefully and sparingly, color can make the tasks of
reading text and interpreting small objects slower, less
accurate, and more painful...color reduces
legibility...color produces fuzzy edges...[and]
color tires the eyes". Horton (1991, p. 164 cited in
[2])
- "Color
can be a powerful tool for communication if used
correctly... use appropriate highlighting and deemphasis
techniques to convey meaningful semantic distinctions"
[1,
p. 429]. If used incorrectly, however, color can
interfere with functionality.
Guidelines
Based on the Physiological Properties of Color
Murch
[3]
discussed screen color use based on the physiological
properties of the eye, discussing how the number and
distribution of rods and cones in the eye affected the
perception of line and color. His recommendations are on
this page: Murch's
Guidelines for Color
Uses
of Color - Affective, Structural & Cognitive
Schaeffer
& Bateman [4]
discuss color in terms of its affective role, its structural
uses and its cognitive uses.
The
affective role of color concerns how color can be used to
motivate or generate an emotional response.
Structural
uses for color involve assigning functional meanings to
various colors - menu items in one color, instructions in
another color and error messages in a third color so that
color can help the user to differentiate between the
functions of various text messages. Color can also be
used to attract the user's attention to convey messages
which must be addressed quickly.
The
cognitive uses of color involve:
- highlighting
salient features
- color
coding, which may help with retrieval of
information
- decreasing
the cognitive load by using colors with accepted
meanings - ie. red - stop, yellow - caution, green -
go)
- simplifying
complex information - using color to organize
information by differences or
relationships
Pett
and Wilson (1996, p. 31) list the following suggested uses
of color:
- Use
color to add reality
- Use
color to discriminate between elements of a
visual
- Use
color to focus attention on relevant cues
- Use
colors to code and link logically related
elements
- Be
consistent in general color choices throughout
materials
- Use
colors such as highly saturated red and violet to attract
attention and to create an emotional response
- Use
highly saturated colors for materials intended for young
children
- Consider
commonly accepted color meanings such as red and yellow
are warm, green and blue are cool, red means stop, green
means go, etc.
- When
producing materials for persons from varied cultures
consider the meanings they attribute to
colors.
An
extensive list of guidelines for the use of color is
available at:
PDF
file [6]
http://www.extension.usask.ca/Papers/Misanchuk/AECT95/A&SPartI.pdf
Here's
an example of what not to do when picking background colors
and text colors. Can you read the
blue
text on the blue background?
The
bottom line on color:
- design
conservatively, possibly starting with black and
white
- do
not make color the only way to discriminate between
choices
- use
it appropriately to serve the purposes of clarity and
functionality.
[1] Marcus, A.
(1995). Principles of effective visual communication for
graphical user interface design. In Baecker, R. M., Buxton,
W., & J. Grudin (Eds.) Readings in Human-Computer
Interaction: Toward the Year 2000. San Francisco, CA:
Morgan Kaufmann.
[2]
Misanchuk, E., Schwier, R. & Boling, E. (in press).
Visual design for instructional
multimedia.
[3] Murch, G.
(1995). Color graphics - Blessing or Ballyhoo (Excerpt). In
Baecker, R. M., Buxton, W., & J. Grudin (Eds.)
Readings in Human-Computer Interaction: Toward the
Year 2000. San Francisco, CA: Morgan
Kaufmann.
[4]
Schaeffer, R. & Bateman, W. (1996). So many
colors, so many choices: The use of color in instructional
multimedia products. (ERIC Document Reproduction
Service No. ED 397 835)
[5]Shneiderman,
B. (1998). Designing the user interface: Strategies
for effective human-computer interaction (3rd ed.) .
Reading, MA: Addison-Wesley Publishing.
[6] Schwier,
R. A., & Misanchuk, E. R. (1995). The art and
science of color in multimedia screen design, part I: Art,
opinion, and tradition . Paper presented at the
Annual Conference of the Association for Educational
Communications and Technology, Anaheim, CA, February 8-12,
1995. (ERIC Document Reproduction Service No. ED 381
143)
|